Conk The Roach... very soon!
2/19/2014 9:26 PM
Wrapping up some final touches, but Conk The Roach is finally "gameplay complete". I just posted a video on YouTube of gameplay, recorded from my iPhone 4 running iOS7. I am debating on requiring iOS6 or later, since doing so would exclude the original iPad, which struggles to play the game with its limited memory and features. There are also a few things I'd like to figure out to package it. It will be 99 cents on iTunes, though I might make an ad-supported version available for free.
It would be wonderful if it becomes the next Flappy Bird, LOL.... The game is a "thumb smasher" - designed to be easy to pick up and play anywhere, yet it has strategic elements to go along with the skill needed to squash the cockroaches as they maneuver around your crumbs. I even have "flaming roaches" - though no creatures were harmed int he making of this game (tempting as it might be, while I have magnifying glasses and lighter, alas, my house has no cockroaches to experiment with).
Speaking of the Flappy Bird phenomena... that game is a relatively simple thing to put together... the graphics stolen from a couple of other games (most notably Super Mario), and the gameplay stolen from an earlier game "Piou Piou!" (which is actually easier, but didn't steal graphics from other games). It is still a bit fascinating, the game sat around languishing until it got noticed after being uploaded for the Android platform, of all things. The difficult game took on a life all its own, as people became addicted to trying to achieve even a double digit score.